Clemson

ACC · fbs
4-26 games playedHistory ▸

next vs Virginia Tech 52%

MPR
5.7
#49
Resume
-2.1
#52
Offense
-2.4
#94
Defense
4.8
#17
SOS
1.9
#19
Luck
+0.30
wins vs expected

6 critical stats

Conversion downs
36.6%
34/93 on 3rd & 4th
Available yards
41.2%
1,821 of 4,417 (no garbage)
Opportunity %
46.5%
94/202 rushes 4+ yds
Field position
+6.8
own 32.5 avg start
Points / scoring trip
2.94
94 pts on 32 drives that reached our 40
Def. explosives
10.3%
40 allowed on 389 scrimmage plays (12+ rush / 19+ pass)

Luck — what didn’t repeat

Wins vs expected+0.30box score, game by game — 5 replayed games
Turnover luck-4.28-2.00 on fumbles recovered, -2.28 on interceptions

Both are results that outran the plays behind them, so both tend to come back to zero: each sums to ~0 across FBS, and a team at the top of one list this season is usually near the middle of it next season (year-over-year r ≈ −0.18 for both). A positive number is not a knock on the team and a negative one is not a promise — it is the part of the record that did not come from anything repeatable.

What explains this team

6 games played · all of them counted — FCS opponents fold into one baseline opponent
Strengths
Trips inside the 40points per tripoff 45 pct · def 99 pctnet+1.60
OFF
-0.05
DEF
+1.65
Turnover-equivalentsgiveaways + 4th-down stops + 20-yd PRs allowedoff 59 pct · def 91 pctnet+1.00
OFF
+0.21
DEF
+0.79
Field positionexpected pts from drive startoff 74 pct · def 90 pctnet+0.69
OFF
+0.32
DEF
+0.37
Yards per playraw efficiencyoff 29 pct · def 88 pctnet+0.21
OFF
-0.46
DEF
+0.67
Holding them back
Success rate50% / 70% / all of it, by downoff 24 pct · def 78 pctnet-0.21
OFF
-0.60
DEF
+0.39
Explosive plays12+ yd rush / 19+ yd passoff 29 pct · def 57 pctnet-0.21
OFF
-0.29
DEF
+0.08
Behind-LOS (TFL+sacks)per scrimmage playoff 13 pct · def 58 pctnet-0.19
OFF
-0.22
DEF
+0.03
3rd-down conversionconversionoff 12 pct · def 94 pctnet-0.20
OFF
-0.79
DEF
+0.59
Early-down YPPdowns 1-2 yards/playoff 27 pct · def 65 pctnet-0.19
OFF
-0.40
DEF
+0.21
Run line blockingOL yards per carryoff 19 pct · def 48 pctnet-0.15
OFF
-0.12
DEF
-0.03
Each side is measured from zero — right is a strength, left a drag; the right column is the net of the two.

Each value is the team's deviation from the league average on that factor × the factor's fitted weight, in points of the model's projected margin. Both sides are oriented the same way: positive = better than league average at that factor. The "pct" figure is the raw opponent-adjusted standing in the season, so a factor the model gives little independent weight to (the per-play efficiency stats overlap heavily) shows its true rank instead of a bare 0.00. The ten nets add to the Offense and Defense chips, which decompose the projected margin — not the MPR.

Schedule & results

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Record odds — odds of each record at each point of the season

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First column: the selected model's win probability for that game. Every following column: the chance you have exactly that many wins after that game (regular season, workbook methodology — Φ(margin / 17)). Actuals mode pins played games to their real result and projects the rest of the season with the selected model.

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Situational splits

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